Product Information
What is Vulkan?
Vulkan is the result of 18 months of close collaboration between leading hardware, game engine, and platform vendors, built upon significant contributions from multiple Khronos members. Vulkan is designed for portability across various platforms with both desktop and mobile GPU architectures. It is available on multiple versions of Microsoft Windows, from Windows 7 to Windows 10, and has been adopted by platforms such as Linux, SteamOS, Tizen, and Android as their native rendering and compute API.
How to use Vulkan?
Vulkan is a next-gen graphics/compute API for high efficiency and cross-platform portability.
Core Functions of Vulkan
Portable
Cross-Platform
OpenGL
Usage Scenarios of Vulkan
- Achieve efficient graphics rendering and computation on desktop and mobile GPU architectures.
- Operate as native rendering and computation APIs on Windows, Linux, SteamOS, Tizen, and Android.
- Used in game engine development for efficient graphics processing.
Common Questions about Vulkan
What does Vulkan do?
How do I use Vulkan?
What are the core features of Vulkan?
What are the use cases for Vulkan?





















